There is nothing too notable in Wanted: Weapons of Fate that hasn't been seen before in terms of graphics and sound, but the presentation is still pretty solid. The music is fine enough, but it cues you too much on when the enemy onslaught has finished. The sound features “M” rated dialogue (who knew violent assassins have potty mouths?) and pleasing combat effects. The weapon and explosion effects are dramatic without being too overbearing, and I like the occasional (but not overused) follow-the-bullet camera when curving is utilized: it's still enjoyable the thirtieth time you see it. Each of the game's levels takes place in a different environment that provide some setting variety, but the components of each setting are used over and over again, making the next street or room look just like the last. I find that the character model does not get in the way of your view too much (especially since shooting requires you to zoom in), a problem with almost every other third-person game. I don’t know why every console action game has to use a third-person view, but Wanted: Weapons of Fate certainly does. The character models are detailed (especially the main characters) but repeated far too often apparently, all of the enemies are issued the same uniform and head. Wanted: Weapons of Fate features good, but not great, graphics for a top-level action game. How will the over-the-top action translate to the smaller screen?
Wanted: Weapons of Fate has obviously been targeted for the consoles (obvious evidence comes later in the review), but they were nice enough to put the game on the superior platform as well.
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This action game hopes to take the good parts of the movie (curving bullets, slow motion battles) and remove all of the fluff (Angelina Jolie).
It is strange, then, to find a game released so far after the movie, but that's the case with Wanted: Weapons of Fate. These tie-ins are usually craptacular (especially ones for the kiddies), hoping to cash in on the temporary obsession. What say you? Curving bullets, slowing time, and using cover is enjoyable…for an hour or two: 5/8Īh, the computer game-movie tie-in: bastion of sucking every last penny out of a franchise. The Not So Good: Very repetitive combat with linear levels and drone AI, porting issues, lacks multiplayer The Good: Fun and intuitive cover system, neat special abilities, frequent checkpoints
Wanted: Weapons of Fate, developed by GRIN and published by Warner Bros.